Shaders, written in CG/HLSL
As of recently, I have a re-ignited passion for graphics programming, which I have studied for two years at university, and utilized in a limited fashion during my stay at MAG Interactive. I have done a refresher course on shaders (CG/HLSL in Unity), and implemented dozens of various effects ranging from simple post processing effects, to various vertex operations and surface manipulation techniques. I plan to continue studying this area to be able to utilize it further.