Robert Gesicki
Senior Game Developer
Professional Summary
Highly motivated developer looking to create incredible experience for the masses, with a proven track record of 6+ years developing video games from prototype stages, all the way to release and live service operations. Specialises in C# and Unity Engine, with a diverse skill set spanning many other tools, frameworks and languages. Excels as part of a team, as well as an independent asset, able to work under pressure, and rapidly adapt to any task given.
Work Experience
Senior Game Developer, Matchday Inc | April 2023 - March 2024
Worked on Matchday Champions, a FIFA-licensed async PvP game with bleeding-edge AI tech and Web3 components
Spearheaded the implementation of the game architecture and all cross-game services
Executed various optimization strategies to remove performance bottlenecks, and fix memory leaks, and
Wrote tools to assist developers and designers in producing the game
Worked alongside production to deliver quality under extreme deadlines
Prototyped several games for another discontinued FIFA-licensed project
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Game Developer, First Light Games | March 2022 - March 2023
Worked on Blast Royale, an online Battle Royale shooter game with F2P and Web3 crypto components
Implemented many complex systems spanning gameplay, meta, audio, networking, backend and UI
Performed many project-wide refactors to improve the quality of the codebase
Worked with many 3rd Party APIs on the game side, and also on the Web3 side
Assisted various teams to help them meet various KPI requirements, including UX, analytics, design
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Game Developer, MAG Interactive | March 2018 - March 2022
Worked on numerous mobile games in all stages of lifecycle, from prototype to live operations, with a larger part of time spent contributing to Wordzee, from the very beginning of development.
Implemented game code, art, audio and third party API’s, in a client-server environment. Worked in agile teams of various sizes, as well as independently, to deliver games that satisfy the target audiences, and put UX at the forefront of development.
Worked in agile teams of various sizes, as well as independently, to deliver games that satisfy the target audiences, and put UX at the forefront of development.
Spent a great amount of time designing and rapidly developing multiplayer game prototypes, including a promising one that was greenlit for further production.
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Web Developer, Adinlay | Jun 2019 - Jul 2019
Helped out a designer friend by developing, and iterating on a brand new website for a client. Website was implemented ahead of schedule using Wix website editor, and technical documentation was provided to the client.
Education
Kingston University London, 2017
Bsc (Hons), Computer Science (Games Programming): First Class Honours
Key Competencies
Unity - C#
Unreal Engine - C++
Other tech - Git, Jenkins, Python, Java, Web3, AI, Design Patterns
Backend - REST, GraphQL, WebSockets, SQL, PlayFab, Firebase, Google Cloud, MySQL
Multiplayer networking - TCP, UDP, Photon, WebSockets, DarkRift, Mirror
Proficiency in UI & UX
Technical leadership & project management in small teams
Rapid Prototyping & Live Ops
Graphics - CG/HLSL Shaders
Writing - technical, creative and journalistic
Game optimization
Game Design - Mechanics, Progression, Levels
QA and automated testing